Interface ClientDataOrBuilder

All Superinterfaces:
com.google.protobuf.MessageLiteOrBuilder, com.google.protobuf.MessageOrBuilder
All Known Implementing Classes:
ClientData, ClientData.Builder

public interface ClientDataOrBuilder extends com.google.protobuf.MessageOrBuilder
  • Method Summary

    Modifier and Type
    Method
    Description
    com.google.protobuf.ByteString
    The payload, may be empty.
    getReferences(int index)
    The typed references, may be empty.
    int
    The typed references, may be empty.
    The typed references, may be empty.
    The typed references, may be empty.
    The typed references, may be empty.

    Methods inherited from interface com.google.protobuf.MessageLiteOrBuilder

    isInitialized

    Methods inherited from interface com.google.protobuf.MessageOrBuilder

    findInitializationErrors, getAllFields, getDefaultInstanceForType, getDescriptorForType, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof
  • Method Details

    • getPayload

      com.google.protobuf.ByteString getPayload()
       The payload, may be empty.
       
      bytes payload = 1;
      Returns:
      The payload.
    • getReferencesList

      List<TypedTicket> getReferencesList()
       The typed references, may be empty.
       These references may be any ticket, resolved or not. This lets the client reference
       objects that already exist on the server or are still pending. Note that pending
       tickets require the server to wait until that object exists before passing this request
       to the server plugin, and since messages are always processed in order, later requests
       will also be delayed.
       
      repeated .io.deephaven.proto.backplane.grpc.TypedTicket references = 2;
    • getReferences

      TypedTicket getReferences(int index)
       The typed references, may be empty.
       These references may be any ticket, resolved or not. This lets the client reference
       objects that already exist on the server or are still pending. Note that pending
       tickets require the server to wait until that object exists before passing this request
       to the server plugin, and since messages are always processed in order, later requests
       will also be delayed.
       
      repeated .io.deephaven.proto.backplane.grpc.TypedTicket references = 2;
    • getReferencesCount

      int getReferencesCount()
       The typed references, may be empty.
       These references may be any ticket, resolved or not. This lets the client reference
       objects that already exist on the server or are still pending. Note that pending
       tickets require the server to wait until that object exists before passing this request
       to the server plugin, and since messages are always processed in order, later requests
       will also be delayed.
       
      repeated .io.deephaven.proto.backplane.grpc.TypedTicket references = 2;
    • getReferencesOrBuilderList

      List<? extends TypedTicketOrBuilder> getReferencesOrBuilderList()
       The typed references, may be empty.
       These references may be any ticket, resolved or not. This lets the client reference
       objects that already exist on the server or are still pending. Note that pending
       tickets require the server to wait until that object exists before passing this request
       to the server plugin, and since messages are always processed in order, later requests
       will also be delayed.
       
      repeated .io.deephaven.proto.backplane.grpc.TypedTicket references = 2;
    • getReferencesOrBuilder

      TypedTicketOrBuilder getReferencesOrBuilder(int index)
       The typed references, may be empty.
       These references may be any ticket, resolved or not. This lets the client reference
       objects that already exist on the server or are still pending. Note that pending
       tickets require the server to wait until that object exists before passing this request
       to the server plugin, and since messages are always processed in order, later requests
       will also be delayed.
       
      repeated .io.deephaven.proto.backplane.grpc.TypedTicket references = 2;